[settings] Fog_Of_Life_Enabled=True

I am something of a game collector. (People that know me say this is something of an understatement, as I own several hundred board games.) While my collection has suffered greatly over the last decade (a foreclosure and divorce along the way), there still remains a wide variety of genres, styles, and mechanics of play. I collect mostly board games and tend to stay away from what a typical American would immediately think of (monopoly, life, sorry, other family games), leaning rather toward games with complex rules and interactions, requiring longer time to explain and teach others to play (which is a primary reason most are shelved and collecting dust). Pretty much if I find a game at a grunge shop that I neither have nor have heard of, it tends to leap into my cart for further research.

This morning I was awakened from a dream where I was playing a board game. I don’t remember too much about it, but the significant elements involved taking my turn. I was moving a piece and sort of understood what I needed to do, but the rest of the map/board was devoid of pieces. When I said I needed to know where the pieces to collect were, another person added a couple of tokens on the board. I also mentioned that I needed to know where the other people’s pieces were, to plan how to avoid their influence. Another person got the rules and read all player’s pieces were to be removed from the board after each turn. I complained that I had a short-term memory problem and that it wasn’t fair to play that way, then I woke up in a poor mood.

The concept of masking the information of other players (or areas you are not currently located in) is referred to as the “fog of war” and is common in video (and computer) games. The idea is you can only know what you have experienced and many games will have map information fade away over time if you move away, hiding changes occurring while you are absent. Significantly, any enemies entering the area after you make life “interesting” when you return. Especially true if you presume the world to be the same as when you left it. Generally speaking, I do less well in this setup than games where I can see the whole world all of the time. My memory condition mentioned above (perhaps I wasn’t dropped on my head enough times to make things stick?) means enabling fog increases a game’s difficulty for me (probably more than for others), and I usually don’t get additional credit or experience for playing at this “level of difficulty.

Truth is, though, there is a “fog of life” that works essentially the same way in the “real” world. I went to visit my mom last week and drove through a neighborhood I lived in a couple of decades ago. While most of the places aligned with the images in my memories, there were other areas where changes occurred under the mask of fog. Some buildings changed colours (owners paint or stain since my last transit). Others had additions built on or were torn down totally, a couple being replaced by vacant lots, others by parks or businesses. Most notably was the business district, where the buildings were essentially the same, but the products or services were wildly different. Furniture replaced by food, carpet by insurance. The old hardware store does tanning and nails. Business was still business, but not MY business.

The old stomping grounds are old still, and there’s ground there, but the idea of stomping there would never occur to me. The trees (the ones still there, anyway) don’t lend themselves to climbing, nor do the bushes work for hiding anymore. One extreme example was a place we used to sled in the winter. There was a steep, seldom used street that would attract kids to slide down most of the winter. After a period of time covered in the Fog of Life I came back to discover the road was just gone! It’s now a tree covered hillside and the Texaco gas station at the base transformed to an ice cream parlor (closed in the winter).

I understand (intellectually, anyway) that time changes things and “you can never go home” really means that today is different than yesterday, but it’s not fair. I don’t have a lot of memories of times past, but to find there is increasingly little to verify what was real and what was an (semi-overactive) imaginary dream scape is hardly reassuring. What is to prevent coming back from church or the store only to find an amusement park covering the lot where my apartment was just a (perceived) few hours earlier? Or to find my keys won’t open my car (at least it’s where I parked “my” car)? As far as I can tell, I am correctly oriented in 3-space, but if a tesseract opens and I move sideways through space-time into a parallel universe that is hauntingly similar to (but not the same) as I remember, how could I tell? Others argue this is the way things always were. Who’s perception is “correct?”

Maybe this is the actual cause of Alzheimer’s….

Phred

post 43 of n

The Dream Is Over…

There are a lot of sad folks in the area around here as the dream is over for a national championship. It was fun while it lasted, but we lost and that’s it.

Reality has a way of sneaking up behind and biting you in the soft parts on a regular basis, say, constantly. You wake up and look in the mirror only to find you are not as young/smart/good looking/talented/ rich/famous/wise/desirable/lovable/[your favorite driver here] as you thought/dreamed/wished/wanted/needed/desired. You are what you are, only a day older than you were just 86,400 seconds ago.

This is (can be) a good thing. Because you are able to look in the mirror means you are still alive and therefore able to make a change, which can make a difference. Funny thing about time, there exists only an incredibly tiny area where you can actually affect change, the NOW. The past is fixed (at least as far as we can detect…the makers and users of the time machine have been incredibly careful about not telegraphing its existence) and the future is an imaginary construct that will never actually cross our path (when tomorrow gets here, for example, it will be now, just like it occurred today, and yesterday, and…) so we are really just stuck with this one, continuous now.

Using the right point of view, this is extremely powerful. So much so there will be enormous push back against anyone willing to live fully within the moment. By not spending energy worrying about some now not yet current, you have increased the reserve you have to invest in this now. If you can avoid dwelling upon outcomes resulting from previous (but no longer current) nows enables you to bring increased focus on the exact now you can influence (the only one in fact).

What tremendous power it is that lies within your grasp! By being fully in the now you can make a conscious decision to do exactly what needs to be done. There and then, in the only point of time you can influence. You can choose to eat or not eat, to say or not say, to invoke strong emotion or remain neutral. You can really drive the direction of your life rather than to hurl along on whatever path the inertia of dwelling on the NOT NOW has you drifting in (at best a sort of autopilot in an ambiguous direction, at worst a blind hurling towards the impending cliff of disaster).

Wake up! The steering wheel of your life is truly in your hands and you can turn (or go straight, too) at will. You just need to be here, now. You can win.

Unless you follow the [REDACTED]… sorry.

Phred

post 42 of n

The Life Of A Triptime

Working with my author friend this morning I mentioned we needed to be more productive than normal as I would be leaving early. I said I would be heading for more Southern climes at noon he gave me a funny look. I told him that [REDACTED] (my village of residence) was closer to the equator than our current location (if only by about 10 km) but he wasn’t impressed. It was then I pointed out that it could be the task of generations of travelers to make the journey. If a common garden slug/snail wanted to make the journey it would take many, many generations (especially crossing the main highways along the way).

It is a matter of scale, both in time and distance. Depending on how long your measuring stick is and what a typical life expectancy extends to affects the vision of how long a journey is. A recent car commercial on TV announces their car gets an additional 2 miles per gallon in range, then states that may not sound like much until you have to walk those miles. By shifting the point of view from travel at 60 MPH to 3 MPH, the idea of a mile of distance goes from 60 seconds to a 1200 second marathon.

Fractal geometry was applied to the distance of a coastline, that the length of an irregular curve changes as you change the length of the measuring stick. Perhaps the same thing happens in life. How long our life takes depends on how large of a measuring device you use to describe it. In terms of fraction of a lifetime, a year changes from a substantial proportion to a negligible amount, a mere nibble of desert rather than a huge slice of the pie. So our four hour session would hardly be long enough for the coffee to grow cold to us while a member of the order of Ephemeroptera (a mayfly for example) would consider this the equivalent of obtaining a doctorate (starting from scratch, not just post-secondary studies).

I know I am vastly more aware of distances since my disability torched my long-distance running (er, walking) jaunts. Without my cane, a trip from the couch to the bathroom becomes an extended expedition where Sherpa guides would not only be useful, but nearly essential. A walk in the park is out of the question. Fortunately my Guardian scooter does 5.5 MPH for about 20 miles (between charges) so a ride in the park is practical. Technology is wonderful in its application. So when I depart for home at noon, my Ford Explorer will allow me to travel home in (relative) comfort in about 20 minutes (I have to pass through 8 traffic lights along the way, I will inevitably need to wait for at least 5 of them). Life is good.

Take away my tools and I can relate to the slugs in a very personal way…here comes another vehicle…

Phred

post 34 of n